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Assembly (UE4) v1.3 Changelog

  • Mar 6, 2021
  • 1 min read


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> Unified versions between 4.25 & 4.26

> Depreciated use of DataAssets. You must now use the custom asset types.

> Added "AssemblyMethod" Object class allowing for custom logic and methods for Assembling characters.

> Added support of MorphTarget modifiers. (Note, these will not work on merged meshes.)

> Added Error messages with failed Assembling, to help identify where errors are happening.

> Further refined code.

> Fixed compiling issue with 4.26

 
 
 

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